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Skills - Davide Mazzoni Level Artist | Environment & Lighting Focus

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Skills
Projects (click to view)

  • Bollingen Tower Project - Project that recreates Bollingen Tower, the residence of C.G. Jung, on Lake Zurich
  • Open World Project - Open world for which I developed the level design
  • Ancient Colonnade - High Fantasy Level Art execution in UE5, translating a classical ruin concept into an epic, real-time environment.
Thanks to my academic background, I have acquired solid experience in video game development with Unreal Engine. I manage every phase of the creative and technical process, handling:

  • Level & Environment DesignCreation of immersive environments and game structures
  • Illuminazione & RenderingManagement of lighting and visual quality
  • Blueprint & AI SystemsVisual programming and behavior systems
  • UI & Cutscene DesignIntuitive interfaces and cinematic sequences
  • Sound Design & Audio ImplementationAudio management for an immersive experience

Projects (click to view)

During my studies, I developed a solid proficiency in using Maya, gaining experience in 3D modeling focused on level art. I created assets and complex geometries, focusing on:

  • 3D Modeling – Creation of low-poly and high-poly game assets
  • Texturing & UV Mapping – Application of materials and efficient management of UVs
  • Retopology & Optimization – Optimization of meshes for game pipelines
  • Scene Assembly & Layout – Assembling the scene and positioning objects within the level
  • Lighting & Pre-Visualization – Management of lighting for preliminary visualization
Projects (click to view)

I developed a solid proficiency in using Substance Painter and Substance Designer, mastering the creation of high-quality textures and materials. I focused on:

  • Material Creation (Designer) – Development of procedural, tileable, and complex materials
  • Texture Authoring (Painter)Texturing of 3D assets using advanced layering and masking techniques
  • Baking & Maps Generation – Precise generation of maps (Normal, AO, Curvature) from high-poly models
  • Smart Materials & Workflow – Creation and management of Smart Materials for a fast and efficient workflow
  • Output Optimization – Optimization and export of textures for integration into game engines (Unity/Unreal)
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